Used to select the units for temperature.
OPENRCT2 CUSTOM MUSIC SOFTWARE
Selecting a hardware renderer ( Software (hardware display) or OpenGL) enables Scaling quality if the Window scale factor is not an integer, Pause game when Steam overlay is open, and Use vertical sync. OpenGL (experimental) - the game uses OpenGL to render and draw the game.Software (hardware display) - the game uses a software renderer based on the CPU to render the game, while it uses the hardware device to draw the rendered image to the screen.Software - the game uses a software renderer based on the CPU to render and draw the game.At non-integer values, this enables the Scaling quality setting below. This setting is useful for larger resolutions, where this scale makes the UI extremely small and otherwise unusable.
At 1.00 scale factor, the game runs at its original scale of 1 game pixel to 1 screen pixel. Fullscreen (borderless window) - exactly like Windowed, but with no window decorations, allowing the game to take up the entire screen space.ĭetermines the scale the game will be rendered at.The options available depend on your monitor. When Fullscreen is selected, you can also select the Display Resolution the game should run at.Switching to and from the window (such as through Alt+Tab) will cause a short delay. Fullscreen - the game is allowed to take over the screen output, allowing the game to achieve better performance than Fullscreen (borderless window).
Windowed - the game will run inside a window with standard decorations like minimise and close buttons.There are a number of options dedicated to how the game runs on your screen. They are broken up into a number of different sections. There are a number of options for OpenRCT2 that can be tuned to fit your preferences and needs. The options menu can be accessed by clicking the options button in the top right of the screen on the main menu, or by clicking the “Options” selection in the “Disk and game options” dropdown while playing in a park.